v0.5.55-v0.5.67January 3, 2026
Grass System Prototyping
environmentprototypingexperimental
Grass Prototyping
Experimental grass implementations exploring different approaches:
- MultiMesh grass: Initial attempt using MultiMeshInstance3D
- 4-zone LOD system: Distance-based density zones (later replaced with smooth blend)
- Continuous LOD blend: Smooth density falloff instead of discrete zones
- Emergence animations: Grass growing up from ground (removed for simplicity)
- 500m range: Extended grass coverage with sharp density falloff
Iteration Notes
These experiments informed the final GPU particle system:
- MultiMesh had update performance issues → switched to GPU particles
- Discrete LOD zones looked jarring → smooth blend better
- Emergence animations added complexity without visual payoff → removed