v0.5.75-v0.5.89January 6, 2026
GPU Particle Grass System
environmentvisualsperformance
Grass System
- GPU Particles: 17x17 grid of particle emitters covering 400m radius around player
- Density LOD: Near grass is dense, distant grass fades out for performance
- Entity Interaction: Grass bends away from players and mobs
- Slope Alignment: Grass blades align to terrain normals for natural hillside coverage
Visual Style
- Toon Shading: Stylized look matching the Synty aesthetic
- Wind Animation: Procedural wind sway with world-space noise
- Color Blending: Improved base-to-tip color gradients and terrain blending
- Curved Blade Mesh: Custom 3-blade grass mesh for natural look
Performance
- Shader-Based: All positioning and animation done on GPU
- Culling: Particles outside view frustum automatically culled
- Organized Assets: Grass shaders and constants in dedicated folders